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    REMOVE PLZ

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    Kinetik

    Posts : 57
    Join date : 2010-06-19
    Location : In your buttox

    REMOVE PLZ

    Post by Kinetik on Mon Jun 28, 2010 5:00 pm

    this is what i have so far tell me what you think.

    NOTE: i dont have a clue what to do from this point..i hope to learn







    Last edited by Kinetik on Tue Jun 29, 2010 12:26 am; edited 1 time in total
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    bigbaddrag

    Posts : 62
    Join date : 2010-06-18
    Age : 25
    Location : In your nightmare

    Re: REMOVE PLZ

    Post by bigbaddrag on Mon Jun 28, 2010 9:19 pm

    well first off, select all, the use scale to make it smaller, considering it's like 5 times longer than a godsword lol

    make it about 2 blocks long, that's the approx. size of a normal sword i think
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    Kinetik

    Posts : 57
    Join date : 2010-06-19
    Location : In your buttox

    Re: REMOVE PLZ

    Post by Kinetik on Tue Jun 29, 2010 12:08 am

    well considering im replying after you'ved helped me

    Thx
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    pure ketchup

    Posts : 194
    Join date : 2010-06-15
    Age : 23
    Location : middel east ftw?

    Re: REMOVE PLZ

    Post by pure ketchup on Tue Jun 29, 2010 2:54 am

    wait how do you not have anchor points?
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    RoXaZ

    Posts : 249
    Join date : 2010-06-15
    Age : 21
    Location : I could be everywhere, but i'm just to lazy to use my powers.

    Re: REMOVE PLZ

    Post by RoXaZ on Tue Jun 29, 2010 8:36 am

    Just get them out of the view, very easy.

    6 blocks in the upper left of the screen: Pt Ln Fc
    Pt is the button to turn off the anchors
    ln is the button to turn off the Lines
    Fc is the button to turn off the Faces
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    pure ketchup

    Posts : 194
    Join date : 2010-06-15
    Age : 23
    Location : middel east ftw?

    Re: REMOVE PLZ

    Post by pure ketchup on Wed Jun 30, 2010 2:36 am

    damn i always knew they were there for something...well thx for telling me lol Very Happy the remove lines might help but the rest wont help Very Happy and big bad even if he made a long sword he can always scale it down.unless he makes the blade short....then he would have to sel the blade and scale up and then rejoin the anchor points with the hilt and handle...lets not go there Very Happy
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    RoXaZ

    Posts : 249
    Join date : 2010-06-15
    Age : 21
    Location : I could be everywhere, but i'm just to lazy to use my powers.

    Re: REMOVE PLZ

    Post by RoXaZ on Wed Jun 30, 2010 2:39 am

    It might help, if you see that the faces are messed up, but not how, then only view the lines etc...
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    pure ketchup

    Posts : 194
    Join date : 2010-06-15
    Age : 23
    Location : middel east ftw?

    Re: REMOVE PLZ

    Post by pure ketchup on Wed Jun 30, 2010 11:22 am

    if faces are messed up then you have a whole new problem Very Happy and you can tell a face is out of place by looking at the shade of white it gives
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    RoXaZ

    Posts : 249
    Join date : 2010-06-15
    Age : 21
    Location : I could be everywhere, but i'm just to lazy to use my powers.

    Re: REMOVE PLZ

    Post by RoXaZ on Wed Jun 30, 2010 11:32 am

    Not if you use black lighting!

    And eehm, is it me, or do you guys make 3D anchor points? I just make flat ones and then adjust the heigth..
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    pure ketchup

    Posts : 194
    Join date : 2010-06-15
    Age : 23
    Location : middel east ftw?

    Re: REMOVE PLZ

    Post by pure ketchup on Thu Jul 01, 2010 9:20 am

    RoXaZ wrote:Not if you use black lighting!

    And eehm, is it me, or do you guys make 3D anchor points? I just make flat ones and then adjust the heigth..
    umm what do you mean?well for me i start up with a top veiw so my anchor points can be flat...or make it on pers then affter that you sel all and align it but i just go on the top view....when i make the skeleton of the sword i just start moveing the extra anchors and faceing and stuff....
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    RoXaZ

    Posts : 249
    Join date : 2010-06-15
    Age : 21
    Location : I could be everywhere, but i'm just to lazy to use my powers.

    Re: REMOVE PLZ

    Post by RoXaZ on Thu Jul 01, 2010 10:55 am

    Oke, we have a different way of working.

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